MTG – A Guide to Experiment Kraj Commander / EDH for Magic: The Gathering

Also be sure to check out a guide to Scion of the Ur-Dragon here:
and how to build Kaseto, Orochi Archmage Snake EDH:

Video editing and additional production by John Ashley,

Very special thanks to Douglas Rapp for his original decklist and consultation on the script.

Sygg, River Guide Commander Deck:

Trostani, Selesnya’s Voice Commander:

Sen Triplets EDH:

Highlander Goblins:

Slivers Commander / EDH:

Anowen Vampire Tribal Commander:

Support The Professor – Patreon -

TCC Shirts! Playmats! –

Come hang out and play Magic with me on Twitch:



Commander: Experiment Kraj
1x Altered Ego
1x Aquastrand Spider
1x Arcanis the Omnipotent
1x Archivist
1x Argothian Elder
1x Bloom Tender
1x Cytoplast Manipulator
1x Cytoplast Root-Kin
1x Devoted Druid
1x Elvish Aberration
1x Experiment One
1x Fathom Mage
1x Fertilid
1x Forgotten Ancient
1x Gilder Bairn
1x Glen Elendra Archmage
1x Gyre Sage
1x Horseshoe Crab
1x Kalonian Hydra
1x Knacksaw Clique
1x Krosan Restorer
1x Leech Bonder
1x Master Biomancer
1x Momir Vig, Simic Visionary
1x Morphling
1x Mul Daya Channelers
1x Murkfiend Liege
1x Mystic Snake
1x Novijen Sages
1x Orochi Leafcaller
1x Pili-Pala
1x Plaxcaster Frogling
1x Prime Speaker Zegana
1x Quicksilver Elemental
1x Sage of Fables
1x Sakura-Tribe Elder
1x Simic Manipulator
1x Simic Ragworm
1x Sphinx of Magosi
1x Thornling
1x Triskelion
1x Vigean Graftmage
1x Zameck Guildmage
1x Alchemist’s Refuge
1x Command Beacon
1x Command Tower
1x Evolving Wilds
7x Forest
1x Hinterland Harbor
9x Island
1x Llanowar Reborn
1x Mosswort Bridge
1x Novijen, Heart of Progress
1x Oran-Rief, the Vastwood
1x Reliquary Tower
1x Simic Growth Chamber
1x Simic Guildgate
1x Temple of Mystery
1x Terramorphic Expanse
1x Thornwood Falls
1x Vivid Creek
1x Vivid Grove
1x Woodland Stream
1x Yavimaya Coast
1x Cultivate
1x Curse of the Swine
1x Green Sun’s Zenith
1x Kodama’s Reach
1x Seasons Past
1x Urban Evolution
1x Verdant Confluence
1x Chromatic Lantern
1x Illusionist’s Bracers
1x Lightning Greaves
1x Simic Keyrune
1x Simic Signet
1x Sol Ring
1x Swiftfoot Boots
1x Asceticism
1x Hardened Scales
1x Kiora, Master of the Depths
1x Counterspell
1x Cyclonic Rift
1x Plasm Capture
1x Rapid Hybridization

Experiment Kraj is the most Simic of Simic commanders. He’s not the strongest, but he’s definitely the cheekiest: leading a deck that generates combos on the fly and requires complex but fun board states to actually win. If you manage a win with Kraj you’ve definitely earned it, which makes him more palatable in playgroups that don’t go for degenerate combos. It’s also a very tunable deck that can go wild with ramp and +1/+1 counters if the infinite combo plan doesn’t work out. This deck can be built on a budget; it uses a lot of bulk cards with no other home, and very few of the cards I’ll be mentioning cost more than a dollar.

So what does Kraj actually do? For 2 of anything, 2 green, and 2 blue you get a 4/6 Ooze Mutant with two abilities. Kraj has all activated abilities of each other creature with a +1/+1 counter on it. An activated ability, as opposed to other sorts of abilities, is anything you pay a cost to activate at a time of your choosing. Activated abilities always have a colon in them separating the cost from the effect, and they never start with “Whenever” or “On your upkeep”. Kraj’s second ability is an example, you can tap him to put a +1/+1 counter on target creature.

Note that Kraj’s abilities work on all creatures on the battlefield, not just yours. This means that your arsenal changes from game to game, and recognizing opportunities as they crop up is key.

Music Courtesy Of:

“Vintage Education” Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0

“Asian Drums” Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0

“Cool Blast” Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0

“Dragon And Toast” Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0